Digital Conservation for

Buddhist Deities 

佛 教 造 像 數 字 修 復

Topics In Digital Humanities

 

Course Title

Assistant Arts Professor | Chen Wu-Wei

Courses

DIGITAL CONSERVATION FOR BUDDHIST DEITIES

This course belongs to the series of topics in Digital Buddhism(Phenomenology, Iconography, Pedagogy, Technology). It aims to explore digital techniques utilized in Buddhist deities restorations. Directions in the course include: traditional restoration, digital imaging, digital sculpting, and innovative techniques as alternative methods. Students will be guided to understand the different categories of buddhist deities, the traditional ways to restore by handcraft masters, restorations records review, non-intrusive ways to de-bug and protect deities, and principles of reversibility in the restoration process. Advanced optical technology to exam the cultural objects will be introduced in the course as well.

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DIGITAL HERITAGE

Digital Heritage course investigates and explores the boundary between cultural heritage and digital conservation: awareness of the challenges towards the conservation of cultural heritage; case studies cave temples listed as world heritage sites; innovative utilizations of digital/optical techniques for documentation and restoration; digital heritage for STEAM education; conservator presentations, field trip to related galleries and group presentations to the practitioner in the filed.

 

 

 

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DIGITAL SCULPTING FOR FACIAL ANIMATION

This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2. high-poly sculpting and projection texturing, 3. blend shapes animation, 4. final project. In the final project, students get to choose either lip-sync animation or conceptual piece utilizing the created head models. An overview of digital editing / compositing and sound design will also be introduced to assist with students’ final project at the end of the semester.

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INTERACTIVE MOTION DESIGN

The course enables students to be proficient with a range of industry-standard motion design software; document preliminary work and explain conceptual development using appropriate vocabulary and theory; execute motion design projects and apply to interactive design; effectively communicate and demonstrate appropriate use of visual design principles.

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INTRODUCTION TO ANIMATION

Tangible heritage (site, object, and structure) and intangible heritage (motif, icon, character, textile, wardrobe, music, performance, language and ritual) are unseparated parts of the cultural heritage. The narrative and messaging of cultural heritage can be preserved by moving sequences, motion design and animation. The richness of heritage contents can be further disseminated and known by the dynamic media.

This course aims to utilize animation and motion media to depict and preserve the richness of cultural heritage contents. 3D animation and motion graphics techniques will be addressed and applied to the storytelling. Students will be guided to research the Asian cultural heritage contents including the tangible and intangible heritage. They will further explore the visual design and production pipeline of animation. Visiting expert of interactive media design and intangible heritage performance will get involved to share the insights to the students.

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VFX IN THE AGE OF VIRTUAL PRODUCTION

In the contemporary era of virtual production, time-based media faces new opportunities and challenges in terms of pipelines, workflows, and distribution. Decentralizing, hybridizing, and outsourcing among film studios, production houses, broadcast design, interactive and gaming industry become the major discourses of the academia and the industry. The course focuses on the history/context, present practice, and the emerging trends of the VFX studies and applications. Through the collaborative research among academia and industry, the course investigates the theory and practice of VFX studies, and further exams the feasibility of emerging technologies through the entrepreneurship spirit. 

 

Workshops

ACTION CON WORKSHOP

 

 

MOMENT

Pre-vis, speed sculpting, posing and 3D printing for your action figures.

 

SPEAKER

Prof. Chen Wu-Wei

 

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STORYBOARDING WORKSHOP

MOMENT

Students of Prof. Conrad Neilson team up to experiment digital drawing, storyboarding and pre-visualization in class.

 

 

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WEB PORTFOLIO DESIGN + DEMO REEL MAKING

 

 

MOMENT

Visiting guest Mr. Matt Triolo to present workshops on how to develop a demo reel and how to create a digital website portfolio for digital media students

 

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VISUAL MERCHANDISING &COMMUNICATION

 

MOMENT

Industry speaker Valerie Wilson to talk about visual merchandising / communication

 

 

Public screening

MOTION MEDIA DESIGN | SENIOR-YEAR PROJECT

MOMENT

Industry delegations participate in the capstone project critiques of senior-year students

 

INVITED GUESTS

FOX International Channel

 

Field trips

SEMINARS

MOMENT

Peta Jakarta | Crowdsourcing the smart city

 

SPEAKERS

University of Wollongong, Australia

GALLERY / EXHIBITION VISIT

 

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FIELD SHOOTING

 

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ARTIST INTERVIEW

 

 

Curations

"TRICKS" NEW MEDIA EXHIBITION

 

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