Digital Sculpting For Facial Animation
數 字 雕 塑 暨 臉 部 動 畫
Chen Wu-Wei, M.F.A., Ph.D.
Dr. Chen integrates the concepts of 3D visualization, interactive info-motion design and digital sculpting into digital heritage contents development. Dr. Chen also hosts digital heritage forum at SIGGRAPH Asia 2016/2017 and invites experts of interdisciplinary areas (museum contes, architecture, urban planning, curation and aesthetics) for sharing. Chen's latest papers are accepted by CIPA 2017 (Ottawa) and DCH2017 (Berlin).
This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2. high-poly sculpting and projection texturing, 3. blend shapes animation, 4. final project. In the final project, students get to choose either lip-sync animation or conceptual piece utilizing the created head models. An overview of digital editing / compositing and sound design will also be introduced to assist with students’ final project at the end of the semester.
'1041 Not Found' | Iori Fujita
"Half-Life 2" game character impersonation | Adam Van Dyk
Transformation Test by Digital Sculpting | Stefano Abad
Sculpture-based expressions | Paola Chen
Moments In Class
ANATOMIC DRAWING + POLYGONAL MODELLING