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Digital Sculpting For Facial Animation
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Course Title

Chen Wu-Wei, M.F.A., Ph.D.

Course_Digital Sculpting
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Chen Wu-Wei

Course Description

Dr. Chen integrates the concepts of 3D visualization, interactive info-motion design and digital sculpting into digital heritage contents development. Dr. Chen also hosts digital heritage forum at SIGGRAPH Asia 2016/2017 and invites experts of interdisciplinary areas (museum contes, architecture, urban planning, curation and aesthetics) for sharing. Chen's latest papers are accepted by CIPA 2017 (Ottawa) and DCH2017 (Berlin).

 

Meet-up for extra help

This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2. high-poly sculpting and projection texturing, 3. blend shapes animation, 4. final project. In the final project, students get to choose either lip-sync animation or conceptual piece utilizing the created head models. An overview of digital editing / compositing and sound design will also be introduced to assist with students’ final project at the end of the semester.

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Digital Sculpting
'1041 Not Found' | Iori Fujita
00:55
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'1041 Not Found' | Iori Fujita

"Half-Life 2" game character impersonation | Adam Van Dyk
00:19
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"Half-Life 2" game character impersonation | Adam Van Dyk

Transformation Test by Digital Sculpting | Stefano Abad
00:13
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Transformation Test by Digital Sculpting | Stefano Abad

Sculpture-based expressions | Paola Chen
01:42
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Sculpture-based expressions | Paola Chen

Pilot Class

Moments In Class

ANATOMIC DRAWING + POLYGONAL MODELLING